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<DIV CLASS="navbar"><A HREF="http://vt100.net/"><IMG CLASS="button" SRC="vt100.net-logo.png" ALT="VT100.net" HEIGHT="16" WIDTH="102"></A> VT330/VT340 Programmer Reference Manual Volume 2: Graphics Programming<TABLE WIDTH="100%">
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<TD ALIGN="LEFT"><A HREF="index.html">Cover</A></TD>
<TD ALIGN="CENTER">&nbsp;</TD>
<TD ALIGN="RIGHT"><A HREF="about.html">About</A></TD>
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<H1>Contents</H1>
<P><STRONG>Chapter 1 &#8211; <A HREF="chapter1.html">Introduction to ReGIS</A></STRONG></P>
<UL>
<LI><A HREF="chapter1.html#S1.1">What is ReGIS?</A></LI>
<LI><A HREF="chapter1.html#S1.2">Conventions</A></LI>
<LI><A HREF="chapter1.html#S1.3">ReGIS Command Syntax</A></LI>
<LI><A HREF="chapter1.html#S1.4">Control Characters</A></LI>
<LI><A HREF="chapter1.html#S1.5">VT300 Screen</A></LI>
<LI><A HREF="chapter1.html#S1.6">X-Y Coordinate System</A></LI>
<LI><A HREF="chapter1.html#S1.7">Graphics Cursors</A></LI>
<LI><A HREF="chapter1.html#S1.8">Entering and Exiting ReGIS</A></LI>
<LI><A HREF="chapter1.html#S1.9">ReGIS Default Values</A></LI>
<LI><A HREF="chapter1.html#S1.10">Preventing Transmission Errors</A></LI>
<LI><A HREF="chapter1.html#S1.11">Pixel Vector (PV) System</A></LI>
<LI><A HREF="chapter1.html#S1.12">ReGIS Examples in this Manual</A></LI>
</UL>
<P><STRONG>Chapter 2 &#8211; <A HREF="chapter2.html">Screen Control Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter2.html#S2.1">Display Addressing</A></LI>
<LI><A HREF="chapter2.html#S2.2">Scroll Argument</A></LI>
<LI><A HREF="chapter2.html#S2.3">Hard Copy Control &#8211; H</A></LI>
<LI><A HREF="chapter2.html#S2.4">Output Mapping Control &#8211; M</A></LI>
<LI><A HREF="chapter2.html#S2.5">Background Intensity Control &#8211; I</A></LI>
<LI><A HREF="chapter2.html#S2.6">Time Delay &#8211; T</A></LI>
<LI><A HREF="chapter2.html#S2.7">Screen Erase &#8211; E</A></LI>
<LI><A HREF="chapter2.html#S2.8">Temporary Write Control &#8211; W</A></LI>
<LI><A HREF="chapter2.html#S2.9">Graphics Cursor Control &#8211; C</A></LI>
<LI><A HREF="chapter2.html#S2.10">Display Graphics Page &#8211; P</A></LI>
<LI><A HREF="chapter2.html#S2.11">Screen Control Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 3 &#8211; <A HREF="chapter3.html">Write Control Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter3.html#S3.1">PV Multiplication &#8211; M</A></LI>
<LI><A HREF="chapter3.html#S3.2">Pattern Multiplication &#8211; P</A></LI>
<LI><A HREF="chapter3.html#S3.3">Foreground Intensity &#8211; I</A></LI>
<LI><A HREF="chapter3.html#S3.4">Plane Select Control &#8211; F</A></LI>
<LI><A HREF="chapter3.html#S3.5">Writing Styles</A></LI>
<LI><A HREF="chapter3.html#S3.6">Negative Pattern Control &#8211; N</A></LI>
<LI><A HREF="chapter3.html#S3.7">Shading Control &#8211; S</A></LI>
<LI><A HREF="chapter3.html#S3.8">Write Control Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 4 &#8211; <A HREF="chapter4.html">Position Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter4.html#S4.1">Set Position Arguments</A></LI>
<LI><A HREF="chapter4.html#S4.2">Position Stack Options</A></LI>
<LI><A HREF="chapter4.html#S4.3">Select Graphics Page &#8211; P</A></LI>
<LI><A HREF="chapter4.html#S4.4">Position Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 5 &#8211; <A HREF="chapter5.html">Vector Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter5.html#S5.1">About the Examples</A></LI>
<LI><A HREF="chapter5.html#S5.2">Draw Dot</A></LI>
<LI><A HREF="chapter5.html#S5.3">Draw Line</A></LI>
<LI><A HREF="chapter5.html#S5.4">Position Stack Options</A></LI>
<LI><A HREF="chapter5.html#S5.5">Temporary Write Control</A></LI>
<LI><A HREF="chapter5.html#S5.6">Vector Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 6 &#8211; <A HREF="chapter6.html">Curve Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter6.html#S6.1">About the Examples</A></LI>
<LI><A HREF="chapter6.html#S6.2">Circles</A></LI>
<LI><A HREF="chapter6.html#S6.3">Arcs</A></LI>
<LI><A HREF="chapter6.html#S6.4">Curve Interpolation</A></LI>
<LI><A HREF="chapter6.html#S6.5">Temporary Write Control</A></LI>
<LI><A HREF="chapter6.html#S6.6">Curve Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 7 &#8211; <A HREF="chapter7.html">Text Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter7.html#S7.1">How the Terminal Draws Characters</A></LI>
<LI><A HREF="chapter7.html#S7.2">Text Strings</A></LI>
<LI><A HREF="chapter7.html#S7.3">Character Set Option &#8211; A</A></LI>
<LI><A HREF="chapter7.html#S7.4">Character Spacing</A></LI>
<LI><A HREF="chapter7.html#S7.5">Size Options &#8211; S</A></LI>
<LI><A HREF="chapter7.html#S7.6">Height Multiplier &#8211; H</A></LI>
<LI><A HREF="chapter7.html#S7.7">Size Multiplier &#8211; M</A></LI>
<LI><A HREF="chapter7.html#S7.8">String and Character Tilt Options</A></LI>
<LI><A HREF="chapter7.html#S7.9">Italics Option &#8211; I</A></LI>
<LI><A HREF="chapter7.html#S7.10">Temporary Text Control</A></LI>
<LI><A HREF="chapter7.html#S7.11">PV Spacing &#8211; Subscripts, Superscripts, and Overstrikes</A></LI>
<LI><A HREF="chapter7.html#S7.12">Temporary Write Control</A></LI>
<LI><A HREF="chapter7.html#S7.13">Text Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 8 &#8211; <A HREF="chapter8.html">Load Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter8.html#S8.1">Using Your Own Character Sets</A></LI>
<LI><A HREF="chapter8.html#S8.2">Select Character Set</A></LI>
<LI><A HREF="chapter8.html#S8.3">Specify Name</A></LI>
<LI><A HREF="chapter8.html#S8.4">Load Character Cell</A></LI>
<LI><A HREF="chapter8.html#S8.5">Load Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 9 &#8211; <A HREF="chapter9.html">Macrographs</A></STRONG></P>
<UL>
<LI><A HREF="chapter9.html#S9.1">Macrographs: Storing Your Graphics</A></LI>
<LI><A HREF="chapter9.html#S9.2">Define Macrograph</A></LI>
<LI><A HREF="chapter9.html#S9.3">Invoke Macrograph</A></LI>
<LI><A HREF="chapter9.html#S9.4">Clear Macrograph</A></LI>
<LI><A HREF="chapter9.html#S9.5">Macrograph Summary</A></LI>
</UL>
<P><STRONG>Chapter 10 &#8211; <A HREF="chapter10.html">Report Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter10.html#S10.1">Report Options</A></LI>
<LI><A HREF="chapter10.html#S10.2">Graphics Input Modes &#8211; I</A></LI>
<LI><A HREF="chapter10.html#S10.3">Report Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 11 &#8211; <A HREF="chapter11.html">Polygon Fill Command</A></STRONG></P>
<UL>
<LI><A HREF="chapter11.html#S11.1">Vector Option</A></LI>
<LI><A HREF="chapter11.html#S11.2">Curve and Arc Option</A></LI>
<LI><A HREF="chapter11.html#S11.3">Position Option</A></LI>
<LI><A HREF="chapter11.html#S11.4">Temporary Write Controls Option</A></LI>
<LI><A HREF="chapter11.html#S11.5">Filling Complex Polygons</A></LI>
<LI><A HREF="chapter11.html#S11.6">Some Points on Using the Polygon Fill Command</A></LI>
<LI><A HREF="chapter11.html#S11.7">Polygon Fill Command Summary</A></LI>
</UL>
<P><STRONG>Chapter 12 &#8211; <A HREF="chapter12.html">Combining ReGIS Commands</A></STRONG></P>
<UL>
<LI><A HREF="chapter12.html#S12.1">Drawing Complex Images</A></LI>
</UL>
<P><STRONG>Chapter 13 &#8211; <A HREF="chapter13.html">4010/4014 Mode</A></STRONG></P>
<UL>
<LI><A HREF="chapter13.html#S13.1">Supported Features</A></LI>
<LI><A HREF="chapter13.html#S13.2">Restrictions</A></LI>
<LI><A HREF="chapter13.html#S13.3">Screen Addressing</A></LI>
<LI><A HREF="chapter13.html#S13.4">Set-Up Support</A></LI>
<LI><A HREF="chapter13.html#S13.5">Communication</A></LI>
<LI><A HREF="chapter13.html#S13.6">Locator Device (Mouse or Graphics Tablet)</A></LI>
<LI><A HREF="chapter13.html#S13.7">Control Characters</A></LI>
<LI><A HREF="chapter13.html#S13.8">Escape Sequences</A></LI>
<LI><A HREF="chapter13.html#S13.9">Entering and Exiting 4010/4014 Mode</A></LI>
<LI><A HREF="chapter13.html#S13.10">Changing Operating Modes</A></LI>
<LI><A HREF="chapter13.html#S13.11">Clearing the Screen</A></LI>
<LI><A HREF="chapter13.html#S13.12">Bypass Condition</A></LI>
<LI><A HREF="chapter13.html#S13.13">Alpha Mode</A></LI>
<LI><A HREF="chapter13.html#S13.14">Graph Mode</A></LI>
<LI><A HREF="chapter13.html#S13.15">Point Plot Mode</A></LI>
<LI><A HREF="chapter13.html#S13.16">Incremental Plot Mode</A></LI>
<LI><A HREF="chapter13.html#S13.17">Graphics Input (GIN) Mode</A></LI>
</UL>
<P><STRONG>Chapter 14 &#8211; <A HREF="chapter14.html">Sixel Graphics</A></STRONG></P>
<UL>
<LI><A HREF="chapter14.html#S14.1">What are Sixels?</A></LI>
<LI><A HREF="chapter14.html#S14.2">Sixel Data Format</A></LI>
<LI><A HREF="chapter14.html#S14.3">Sixel Control Functions</A></LI>
<LI><A HREF="chapter14.html#S14.4">Sixel Scrolling Mode</A></LI>
</UL>
<P><STRONG>Chapter 15 &#8211; <A HREF="chapter15.html">Using a Mouse or Tablet</A></STRONG></P>
<UL>
<LI><A HREF="chapter15.html#S15.1">Locator Devices</A></LI>
<LI><A HREF="chapter15.html#S15.2">VSXXX-AA Mouse</A></LI>
<LI><A HREF="chapter15.html#S15.3">VSXXX-AB Graphics Tablet</A></LI>
<LI><A HREF="chapter15.html#S15.4">Locator Cursor</A></LI>
<LI><A HREF="chapter15.html#S15.5">Locator Buttons</A></LI>
<LI><A HREF="chapter15.html#S15.6">Entering Data with the Locator Device</A></LI>
<LI><A HREF="chapter15.html#S15.7">Using a Locator Device with Dual Sessions</A></LI>
<LI><A HREF="chapter15.html#S15.8">Programming Locator Device Buttons (DECLBD)</A></LI>
<LI><A HREF="chapter15.html#S15.9">Summary</A></LI>
</UL>
<P><STRONG>Chapter 16 &#8211; <A HREF="chapter16.html">Printing Graphics</A></STRONG></P>
<UL>
<LI><A HREF="chapter16.html#S16.1">Selecting a Format for Printing</A></LI>
<LI><A HREF="chapter16.html#S16.2">Sending Graphics to the Host or Printer</A></LI>
<LI><A HREF="chapter16.html#S16.3">Sixel Graphics Levels &#8211; Matching Your Printer</A></LI>
<LI><A HREF="chapter16.html#S16.4">Summary</A></LI>
</UL>
<P><STRONG>Appendix A &#8211; <A HREF="appendixa.html">VT240 Style HLS Color Programming</A></STRONG></P>
<P><STRONG>Appendix B &#8211; <A HREF="appendixb.html">Differences Between the VT300 and Other Digital Terminals</A></STRONG></P>
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